Red Koopas (0.42.0)


  • Adds Event blocks, when hit from below by a player any given function is called on the parent.
  • Adds Switchable Generators using event blocks.
  • Adds Ledge AI, when it is attached to a patrol AI it makes the object not fall from edges.
  • Adds red koopa troopas.
  • Red shell color is no longer unused.
  • Adds pipe enemies which can spawn a singular enemy (preferably a piranha plant) when entering the spawn area and inhibits the enemy when inside the area.
  • Piranha plants can now be inhibited, making them unable to appear out of a pipe until released. Piranha plants have to be the subject of a pipe enemy for this to work.
  • Piranha plants now linger longer.

Get MarioTool

Leave a comment

Log in with itch.io to leave a comment.