Red Koopas (0.42.0)
MarioTool » Devlog
- Adds Event blocks, when hit from below by a player any given function is called on the parent.
- Adds Switchable Generators using event blocks.
- Adds Ledge AI, when it is attached to a patrol AI it makes the object not fall from edges.
- Adds red koopa troopas.
- Red shell color is no longer unused.
- Adds pipe enemies which can spawn a singular enemy (preferably a piranha plant) when entering the spawn area and inhibits the enemy when inside the area.
- Piranha plants can now be inhibited, making them unable to appear out of a pipe until released. Piranha plants have to be the subject of a pipe enemy for this to work.
- Piranha plants now linger longer.
Get MarioTool
MarioTool
A retro SMB library based off assets from SNES's Super Mario All-Stars: Super Mario Bros in Godot 4.3!
Status | In development |
Author | Xpoxy |
Genre | Platformer |
Tags | 2D, Fangame, Game engine, Godot, Indie, mario, Open Source, Pixel Art, Retro |
Languages | English |
More posts
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- Console, Deferation, Total Control! (0.50.1)24 days ago
- Buzzy Beetles (0.41.0)46 days ago
- Settings Menu (0.40.1)47 days ago
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